About This GameCongratulations, warehouse keeper! You've been promoted!Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels. But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered! It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist. As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times. New! Enhanced Graphics Adapter (EGA) and SoundBlaster support! With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991! Reach for the stars! As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more. When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly. Content! The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80. 6d5b4406ea
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little square things. the little things solo square. the little things australia square Great puzzler for 1 dollar.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. i thought this was minecraft 2 very dissapointed. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth…) Recommended for anyone, especially if "BoWEP" means anything to you.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥ing game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain. THE FULL VERSION IS HERE:
Top priority will be figuring out how free+full will be offered: as F2P+DLC or demo+paid. Really depends on some Steam logistics. Happy squaring!. v. "04/20/2019" -- The "not much to say" update: Hardly noteworthy, though some were fan suggestions.
More slight tweaks:
Finally! The full version should be available for purchase within the next few days, pending some approvals. The main app will become the full version and a paid product, and what most of you have on your desktops right now will become a demo. The demo will still offer a full 31 levels for free, while the full version has 111. During Early Access, it'll be pretty heavily discounted. You'll see another announcement once it's all live. Happy squaring!. Quick patch: version "02/28/2019 ... etc": A few changes, some substantial, some not.
While we're concentrating on the main Little Square Things game, we're also keeping an eye toward other game modes to include in the future, more than likely post-release. There have been some good ideas and some bad ideas in the hopper. Here's one that hasn't yet been a victim of the chopping block. Think "basically The Incredible Machine" as a layer on top of "basically Sokoban." Here's how it would work.
The concentration here would be less on solving a puzzle, and more on designing your own solutions. There's no one solution; more a whole solution space. There would be room for exploration, creativity, and replayability. Early Access is a place to bring up ideas and give you, the gaming community, the chance to help shape the games on the whole. This is the earliest of the early. And here it is in Sharpie. . FEEDBACK REQUESTED: Technically, a change to the pricing structure? Maybe?: Right now, LST is offered as a Free-to-Play title with 30 levels unlocked, with the full game unlocked via a paid DLC that adds an additional 80 levels. During Early Access this paid content is discounted. I'm mulling over changing that to an LST Demo with 30 levels unlocked, with the game itself as a paid product that adds an additional 80 levels. During Early Access this paid content is discounted. In no way is this intended to be a "bait-and-switch." The way I see it, it's functionally exactly the same thing. But I may not be seeing everything, and that's where you come in. If there are other insights out there, I'd really like to know. Here's my take. There are some advantages to "demo + paid game" vis-a-vis "F2P + DLC":
Disadvantages:
DLC is of course an option in the future, but it'd be for what it's intended for: expansion of the base game. There are some logistics behind pulling that change off. It may or may not be possible to reorganize anyway. But before the game gets to that point, even, I'd highly welcome some feedback. Thoughts? Questions? Concerns?
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